Poor literacy skills have plagued the deaf and hard of hearing community for decades. The median literacy rates of deaf high school graduates have languished at a fourth-grade level since the turn of the 20th century, according to the National Center for Special Education Research. Bringing STEM concepts into the mix — the vocabulary for which is limited in standard American Sign Language (ASL) — only gives deaf kids yet another obstacle to success.
That’s the problem Illinois-based startup ASL Aspire, one of the startups that presented at TechCrunch Disrupt’s Startup Battlefield 200, is hoping to solve with its game-based approach to STEM education.
The team at ASL Aspire works with deaf scientists and mathematicians who are standardizing STEM-based vocabulary in ASL to create curricula for teachers to integrate into their existing lesson plans.
ASL Aspire, which officially launched in 2022, is targeting middle schoolers at the start, but is creating curricula for students in kindergarten through 12th grade. Ayesha Kazi, ASL Aspire’s co-founder and COO, said high school students have benefited from the platform, too, as many of them are behind their hearing peers.
Kazi told TechCrunch that her co-founder, Mona Jawad, got the idea for the company while the two were studying at University of Illinois, Urbana Champaign. Jawad is working on her doctorate in speech and hearing science there.
“[Jawad] worked directly in a lab with deaf scientists, and so she saw that the biggest gap within the language was in STEM,” Kazi told TechCrunch. “Around 10% of Americans are deaf or hard of hearing, but only around 0.1% are in STEM fields.”
During her studies, Jawad noticed that there is plenty of available research on how to help deaf kids learn STEM subjects, but no one had really taken the step to bring those findings from the research world into the commercial world.
So in 2021, she asked Kazi, her friend who was (and still is) studying computer science, if she wanted to join her in starting the com …