So many games. So little time.
Seems like I say that every year, as my pile of shame gets bigger. I was once again much more of a game industry business writer and event coordinator this year than I was a game reviewer. But I did dip my toe into playing games enough to come up with my annual list of favorite games.
The competition for my time was more severe than ever, with more events to organize and more travel to do during past years thanks to the global nature of the gaming business. I’ll have to commit to being more of a portable and mobile gamer to keep up, but that will have to compete with my obsession of listening to science fiction books on Audible on my iPhone.
Yet I still believe that you have to play games to be a good game journalist and bring some authenticity to the subject. Remaining a part of these conversations about the best games is a way to stay wired into this community.
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While on the road, I poured a lot of hours into the mobile gamed Total Battle, where I’m in a clan. Still, I managed to sink my teeth into games that commanded my wholehearted attention. I didn’t try to play exhaustively. Rather than focus on every new release, I spent my time on the games that I wanted to play and tried out some of the games everyone was talking about. This is a lesson I learned after playing Cuphead. There are many many great games that came out this year that I just didn’t play. So, take this list with that in mind.
We had a mix of both indie games, double-A games and triple-A games ship this year. There were some triple-A disappointments like Star Wars: Outlaws, Suicide Squad: Kill the Justice League, Skull & Bones and Concord. Just like last year the disappointments were Redfall and The Lord of the Rings: Gollum.
But having enough games to play or playing bad games wasn’t my problem. I poured the most hours into my perennial favorite, Call of Duty: …