Krafton acquires controlling stake in Indian gaming studio Nautilus Mobile for $14M

by | Mar 27, 2025 | Technology

Krafton, South Korea’s gaming giant known for titles including PUBG: Battlegrounds and Battlegrounds Mobile India (BGMI), has acquired a controlling stake in 12-year-old Indian gaming studio Nautilus Mobile for $14 million in an all-cash deal.

On Friday, the South Korean gaming company confirmed to TechCrunch that it has acquired a “north of 75% stake” in Nautilus, the gaming studio popular for its cricket enthusiast-focused Real Cricket franchise.

The Pune-based studio will continue to operate independently after the deal, which is expected to close by the end of the month, with all its 45 employees remaining on Nautilus’s payroll, Krafton told TechCrunch.

Founded in 2013, Nautilus has garnered millions of downloads for its Real Cricket franchise, which currently has five titles, including Real Cricket 24 and Real Cricket Premier League.

Real Cricket 24Image Credits:Nautilus Mobile

Krafton aims to strengthen Nautilus’s “core competence” in mobile cricket games — where demand is high in cricket-loving India — by refining its existing titles in the short term and exploring new genres in the long term, Sean Hyunil Sohn, CEO at Krafton India, said in an interview.

“Our development capability in Nautilus will help Krafton double down on its India gaming strategy, and together, we can probably build more games, more genres, both for the Indian market and global market going forward,” Nautilus CEO Anuj Mankar told TechCrunch.

Nautilus CEO Anuj Mankar Image Credits:Nautilus

The company plans to expand Nautilus’ presence to other geographies over time.

India’s mobile gaming market is growing steadily, driven by a large base of young smartphone users. Mobile games dominate the country’s overall gaming industry by spending, accounting for 77.9% of total revenue, per market intelligence firm Niko Partners. The firm also estimates that the country’s mobile gaming revenue will grow from $640 million in 2023 to $1.1 billion by 2028.

Krafton, which saw 119.3% year-over-year growth in its net profit last year to roughly $889 million (KRW 1.3 trillion), sees India as a promising and key market to continue its success. However, most of the growth from India has so far come from its flagship title for the local audience, Battlegrounds Mobile India (BGMI), which hit its highest-ever sales last year and surpassed 200 million downloads.

The company has other titles, including Bullet Echo India, Road To Valor, and CookieRun. However, they have not yet helped repeat the success story of the battle royale game, a localized version of PUBG.

The deal coul …

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