What a Monopoly importer learned when it tried to make things in the U.S.A.

by | Jul 16, 2026 | Business

News summary produced by Claude AI

The WS Game Company, which typically manufactures board games in China, decided to test domestic production after incurring substantial tariff expenses. CEO Jonathan Silva selected a custom Monopoly edition commemorating the nation’s 250th birthday as the pilot project for American manufacturing.

The initiative encountered numerous obstacles despite Silva’s efforts to source all components within the United States. The most significant challenge involved locating a domestic manufacturer willing to produce 10,000 dice, which requires specialized machinery and substantial investment that could not be mobilized quickly. Ultimately, the company had to import dice while securing other components from American suppliers, including a former Hasbro facility in Massachusetts for printing boards, Pioneer Packaging for money trays, and an Indiana business for custom metal tokens.

The assembly process required more than a year, causing the company to miss the initial portion of the product’s intended sales window. Manufacturing costs reached double what production in China would have cost, with retail prices set at $80 per game. Silva attributed the challenges to China’s integrated manufacturing ecosystem, where multiple specialized capabilities exist under a single roof, contrasting sharply with the fragmented American supplier base.

Industry experts note that approximately 80% of toys and games sold domestically originate from China, reflecting decades of infrastructure development. Greg Ahearn, president of The Toy Association, indicated that reshoring toy manufacturing faces structural economic challenges given the sector’s low profit margins. The industry is currently seeking tariff exemptions, with the U.S.-China Board of Trade considering allowing up to $30 billion in Chinese products to enter duty-free, though toys compete with shoes and apparel for this allocation.

Silva confirmed that despite the domestic experiment, his company will continue manufacturing most products in China. He anticipates receiving approximately $6 million worth of games from Chinese suppliers for the upcoming holiday season while facing uncertainty regarding future tariff implications.

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