‘Control Resonant’ Team on ‘Reverse Symmetry’ of Switching From Jesse to Dylan as Sequel Game’s New Protagonist

by | Sep 26, 2026 | Entertainment

‘Control Resonant’ Team on ‘Reverse Symmetry’ of Switching From Jesse to Dylan as Sequel Game’s New Protagonist

Remedy Entertainment released “Control Resonant” on Thursday across multiple platforms following a nearly seven-year development period. The sequel to the 2019 game “Control” centers on Dylan Faden, the younger brother of the original game’s protagonist Jesse, as she goes missing after the events of the first title. Dylan must confront a supernatural crisis affecting Manhattan while wielding a shape-shifting melee weapon called the Aberrant and utilizing preternatural abilities to combat enemies and bosses.

Creative director Mikael Kasurinen described a deliberate narrative structure linking the two games. In the original “Control,” Jesse arrives at The Oldest House searching for her missing brother Dylan while ultimately discovering her own purpose within the mysterious bureau. “Control Resonant” inverts this dynamic, with Dylan awakening and beginning a search for Jesse while uncovering threats to reality and gradually learning about her activities and choices. Both protagonists encounter guides who assist them—Jesse found Pope early in the first game, while Dylan meets Zoe in the sequel.

Actor Sean Durrie, who portrayed Dylan in the original game, explained that he was informed from the start that his character would lead a future installment. Durrie drew from Dylan’s traumatic backstory—having been confined since age ten and later imprisoned and forgotten—to develop the character’s arc of seeking atonement and rediscovering his humanity. The character’s previous behavior in the first game was altered because Dylan was under the control of an entity called The Hiss, though guilt and memory of those events inform his current state.

The sequel introduced gameplay modifications while maintaining core “Control” mechanics. Rather than the gun-based combat of the first game, Dylan utilizes melee combat. The team expanded environmental interaction possibilities, allowing players to manipulate gravity anomalies and navigate diverse settings creatively. Enemy composition was also diversified to present varied combat challenges rather than repetitive encounters. For players new to the franchise, the character Zoe serves an expository function by asking questions that newer audiences might share.

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