‘Resident Evil movies? I’ve never seen one’: Weapons director Zach Cregger on resurrecting the beloved zombie franchise

by | Sep 23, 2026 | Entertainment

‘Resident Evil movies? I’ve never seen one’: Weapons director Zach Cregger on resurrecting the beloved zombie franchise

Zach Cregger has directed a Resident Evil movie as his third feature film, marking a significant shift toward established intellectual property for the acclaimed horror filmmaker. Cregger previously gained recognition through his first two films: Barbarian, released in 2022, which earned $46 million and strong critical reception, and Weapons, released in 2025, which exceeded box office expectations and secured an Academy Award for supporting actress Amy Madigan. Both earlier works addressed serious social issues while maintaining narrative unpredictability and originality.

The decision to work within the Resident Evil franchise has generated discussion online, with some observers questioning whether Cregger simply attached an existing property name to an independently conceived project. Cregger has stated the film was specifically conceived as a Resident Evil story rather than retrofitted afterward. He acknowledges never having seen any of the previous live-action Resident Evil films, though he is familiar with the original video game series that began in 1996. The franchise has generated substantial box office returns across its film adaptations beginning in 2002, though critical reception has been mixed, with the highest-rated entry, 2016’s Resident Evil: The Final Chapter, receiving a 39 percent score on Rotten Tomatoes.

Cregger’s creative approach attempts to bridge the challenge inherent to video game adaptations: satisfying both dedicated game fans and audiences unfamiliar with the source material. The film follows a medical courier named Bryan, portrayed by Austin Abrams, who must deliver a transplant organ while navigating a zombie outbreak in the Colorado mountains near Raccoon City. The narrative structure mirrors video game gameplay, with the character progressing through varied environments including snowy roads, farmhouses, and sewage tunnels while gathering survival resources. Cregger employed over-the-shoulder camera angles associated with third-person video games and scripted Bryan’s dialogue as disjointed profanities to authentically capture the experience of playing the games.

The production took place in rural Czechia under demanding conditions. Cregger experienced significant health challenges during filming, including pneumonia during the first half of production and a bacterial infection during the second half. Preview screenings for press have shown the film to be immersive and exhilarating, with Cregger noting the character of Bryan is based on his own mannerisms and speech patterns.

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