
A group of Independent Games Festival jurors released a statement indicating they would decline to vote for entries utilizing generative artificial intelligence in any form. The statement, which gained attention after being shared by industry commentator Austin Walker, noted that the current year’s submissions demonstrated high quality overall, but a marked rise in AI-developed titles had prompted significant internal disagreement without consensus among jury members.
The jurors’ position included several key contentions: that generative AI produces detrimental effects on game development, that AI-generated code warrants particular concern, and that industry adoption of such tools remains uncertain rather than inevitable. Notable signatories to the statement included acclaimed game designers Sam Barlow, creator of Telling Lies and Immortality, and composer Lena Raine, known for work on Celeste. The statement clarified it represented the views of participating jurors rather than the IGF organization or its complete jury membership, with some members expressing concern about potential professional consequences from publicly supporting the position.
The statement appeared to reference Big Walk, a cooperative adventure title from House House, the studio behind Untitled Goose Game. In a response statement, House House disclosed that generative language models were consulted during late-stage development to address technical obstacles, with code snippets serving as starting points for modifications. The studio estimated that less than 0.1 percent of Big Walk’s final code involved this approach, and artificial intelligence played no role in other aspects of production.
House House explained that its primary application involved using AI chatbots for researching third-party code problems, including resolving a shadow rendering issue after extensive independent investigation and consultation with a Unity engineer. The developer noted it had disclosed its AI usage in the IGF submission but chose not to list the technology on Steam, citing the platform’s lack of code disclosure requirements. House House acknowledged concern that voluntary disclosures might normalize AI adoption and stated support for efforts to limit its application in games, while also indicating the studio lacked a formal AI policy during Big Walk’s development.
Barlow subsequently clarified that Big Walk was not the original catalyst for the IGF discussion but had become a focal point for examining edge cases involving minimal AI integration, particularly regarding games from established studios. He emphasized the statement did not constitute a boycott call or effort to economically damage any team, but rather reflected expectations for an award program positioned as representing independent game development alternatives to mainstream approaches.
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